package com.sls.game.pojo.xinhe;

public class XinHeChargeUnit {
	private String id;

	private String chargeId;

	private String chargeName;
	private String companyId;

	private String chargeValue;

	private String serverId;
	private String gameId;
	private String gameName;

	private String version;

	public String getId() {
		return id;
	}

	public void setId(String id) {
		this.id = id;
	}

	public String getChargeId() {
		return chargeId;
	}

	public void setChargeId(String chargeId) {
		this.chargeId = chargeId;
	}

	public String getChargeName() {
		return chargeName;
	}

	public void setChargeName(String chargeName) {
		this.chargeName = chargeName;
	}

	public String getChargeValue() {
		return chargeValue;
	}

	public void setChargeValue(String chargeValue) {
		this.chargeValue = chargeValue;
	}

	public String getServerId() {
		return serverId;
	}

	public void setServerId(String serverId) {
		this.serverId = serverId;
	}

	public String getVersion() {
		return version;
	}

	public void setVersion(String version) {
		this.version = version;
	}

	public String getGameId() {
		return gameId;
	}

	public void setGameId(String gameId) {
		this.gameId = gameId;
	}

	public String getGameName() {
		return gameName;
	}

	public void setGameName(String gameName) {
		this.gameName = gameName;
	}

	public String getCompanyId() {
		return companyId;
	}

	public void setCompanyId(String companyId) {
		this.companyId = companyId;
	}

}